Exodus: The Ultimate Guide for the True Futurism Fanatic.
For a specific breed of science-fiction enthusiast, the announcement of Exodus stood as the most significant news from a prestigious gaming awards ceremony. It's worth noting, those very fans might not have grasped its full implications during the initial showcase.
Exodus, the first project from a recently established studio staffed with former talent from a famous RPG developer, was initially announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Before this reveal, the studio's leadership detailed some of the real scientific theories that serve as the basis for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all inherently heady ideas, which are inherently challenging to express in a brief, showy trailer.
“I would have preferred some of those fascinating and novel ideas were featured in the trailer. What I perceived was ‘generic man in space,’” wrote one viewer. Another responded, “All I got was ‘we have a well-known space opera RPG at home.’” Responses in online forums were correspondingly divided.
The trailer's focus certainly makes sense from a marketing standpoint. When striving to make an impact during a hours-long onslaught of game announcements, what is more marketable: Scientists debating the complexities of theoretical science? Or giant robots exploding while other war machines emit plasma from their faces? However, in prioritizing loud action, the developers neglected to include the quieter concepts that make Exodus one of the more promising hard sci-fi games in development. Let's explore further.
The Celestial Conundrum
Does Exodus feature aliens? Yes. The answer is nuanced. Look at that scene near the beginning of the trailer, featuring a humanoid with metallic skin and metal components integrated into their body. That was certainly an alien, correct? Ultimately hinges on your interpretation regarding one of the game's major philosophical questions: If you applied gradual replacement logic to the human biology, is what remains still human?
“We want the Celestials... for a player not intending to dedicate significant amounts of time into learning the backstory, to still comprehend the fundamental idea that they're transhuman descendants, understand that they’re an foe you have to face... But also, ultimately, make sure it's fun and that they're compelling and that they function effectively to encounter,” explained the studio's general manager.
Understanding how these otherworldly beings aren't technically aliens requires understanding vast expanses of both space and time. Time dilation — the Einsteinian theory that time moves at a reduced rate for faster-moving objects — is an key core tenet of Exodus’ narrative setting. Here are the basics: Humanity abandons a depleted Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers extensively engineered their genetic sequences and assumed the “Celestial” moniker.
“There’s different levels of evolution. The people who reached the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see standard humans as essentially backwards, lesser, not really suitable for the dominant positions of society,” stated the game's lead writer.
Exodus is set approximately 40,000 years in the future. Consider that immensity — that's the equivalent of all of our documented past multiplied ten times over. Now contemplate what humans would look like if they spent ten entire human histories advancing the limits of genetic manipulation. You would absolutely not recognize the end product as human. You might very well believe you're observing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can assume diverse forms. Some possess talons and blades and stand enormously tall. Others are protected in exoskeletons. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a collection of organs attached to a head.
A Universe of Ideas
Among the detonations, beam attacks, and war beasts, you might have glimpsed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that emanates a etherial glow. A spaceship accelerates into a portal and disappears at incredible speed. This all seems past human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of wonders that appear alien but are firmly grounded in our species' own evolution.
Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a lengthy novel set in the universe, with another planned, while another prolific writer has penned a series of short stories. Incorporating such established science-fiction talent into the project years before the game's release has permitted the studio to develop a layered fictional universe as a framework for the game.
“It was really a collaborative effort. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all meshed... With someone as established, you don't want to handcuff him. You want to give him creative freedom,” the narrative director said of the collaboration.
One notable scene shows Jun seemingly mold the ground beneath him, forming stone into a instant bridge. This material, called livestone, is controlled by neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were given certain technologies by the Celestials. Since Jun shows this ability, questions are raised about his origins.
“Jun's not specifically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, adding that the ability to interface with Celestial technology is a “key part of the game.”
The sheer scale of the Exodus setting — both in physical space and historical time — means there is plenty of room for diverse stories to exist, using the same established rules without causing contradiction.
Stories Within the Void
Although Exodus has been on the radar for a couple of years and isn't releasing, several stories have already begun to be told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials utterly alien to her experience. An episode of a streaming show depicts a tragic story about a father chasing his daughter across star systems, with time dilation imparting devastating effects on their family; by the time he finds her, she has aged many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun corroding everything, including critical life support systems, and Jun must master his unusual powers to {find a solution|stop